There’s only one problem - most of them rely on instrumenting the source code to get a perfect picture of what’s happening in the process.
Profilers are a great way of finding CPU bottlenecks. I was expecting vast amounts of disk reads loading up resources or loads of network requests trying to negotiate a session in the p2p network. What’s odd is that it’s using up just the CPU. This might not explain all of the load time differences but it should explain most of it. Back when AMD’s single-thread performance was way behind Intel’s. While my old AMD CPU has 8 cores and it does pack a punch, it was made in the olden days. What, is it mining crypto or something? I smell code. Highly accurate measurementsĪrmed with such powerful tools as the Task Manager I began to investigate what resources could be the bottleneck.Īfter taking a minute to load the common resources used for both story and online modes (which is near on par with high-end PCs) GTA decides to max out a single core on my machine for four minutes and do nothing else.ĭisk usage? None! Network usage? There’s a bit, but it drops basically to zero after a few seconds (apart from loading the rotating info banners). I know that their hardware specs are a lot better but surely not 5x better. How come their story mode still takes near a minute to load? (The M.2 one didn’t count the startup logos btw.) Also, loading story to online takes them only a minute more while I’m getting about five more. I would kill hack for a 2 minute load time! It does seem to be hardware-dependent but something doesn’t add up here… Looking around a bit to find who are the lucky ~20% that get sub 3 minute load times I came across a few benchmarks with high-end gaming PCs and an online mode load time of about 2 minutes. If this poll is to be trusted then the issue is widespread enough to mildly annoy more than 80% of the player base. Even if it did work the results would be down in the noise. I know my setup is dated but what on earth could take 6x longer to load into online mode? I couldn’t measure any difference using the story-to-online loading technique as others have found before me. Startup menu disabled, time from R* logo until in-game (social club login time isn't counted).
Some more reading told me we could save a whopping 10-30 seconds with these combined! Most of the results I found pointed towards anecdata about how the game is so sophisticated that it needs to load so long, stories on how the p2p network architecture is rubbish (not saying that it isn’t), some elaborate ways of loading into story mode and a solo session after that and a couple of mods that allowed skipping the startup R* logo video. Reconįirst I wanted to check if someone had already solved this problem. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was released 7 years ago.